Wednesday, December 11, 2019

Screen Technology and Cognitive Development for Brain Cognition

Question: Discuss about theScreen Technology and Cognitive Development for Brain Cognition. Answer: Introduction This essay throws light on the recent studies conducted on the computers and Brain Cognition, its positive and negative impacts on the human minds. Lot of studies are conducted on Brain cognition where impacts are further studied and drawn concussions. As computers became most common articles in any human life, its effects ae worth a note. In the modern age of electronics and communications, people of all ages come across various gadgets in their day to day lives. It is necessary to understand the impact and take advantage of the studies and adopt to a better life style. Cognition is the set of mental abilities with respect to knowledge. People have various levels of cognition and this has a direct impact on how they behave, think and analyse. The brain cognition changes and responds to the external environment and reacts. The major impact for cognition is Computers (DANG, C.C., 2009). This essay narrates the effects of computers on cognition. There are various ways to understand the impact of electronics and computer usage on human brain. After the internet revolution, entire world population is moved towards technology and started spending and depending on computers and internet. There are many studies and debates all over the world trying to prove weather internet and computers have a positive effect on human life and cognition. On the other hand, a group of scholors are conducting studies to understand the negative impact of computers and technology on human life and society. Both the arguments are available for study and this essay explains some of the studies and conclusions of those studies on both positive and negative side. Positives Many studies are conducted to understand the impact of computers on brain cognition and one of the studies conducted were, a Game called NetRacer. This study was conducted where a group of people between 60 to 85 years were taken and they played this game. It was then understood that Net racer game increased multi-tasking ability in older people and when they are played against a group of young people between 18 to 25 yers, older people performed better than the younger people. This study was published and gained a lot of applauds in the community (DANG, C.C., 2009). This study even proves that the multi-tasking ability was retained in the older people for more than 6 months even after withdrawn from the game. Another study was conducted on the net surfing effects on the Brain Cognition. In this study people were brought to gather in groups of various ages and are connected with a sunglasses where they can see web pages and MRI scan was taken for individual volunteer. This study results says that when people surf every day on internet, the brain activity is increased. It was proved for all age groups that brain activity is drastically increased with the surfing habit. All the volunteers continued surfing for at least one hour a day and the increased brain activity sustained for a longer time. Negatives On other hand, some studies were also conducted to check the negative impact of computers on human life. These studies are debated with the technology developments of this modern world and some of them are sucesfull in showcasing their points. When people tend to spend more time on computers and video games, studies say that it decreases the ability to concentrate (HARRIS, Y., 2011). When hyperlinks are introduced in to technology, studies are conducted and proved that a person can read a lateral information in the same format than the hyperlinks which has different size and font. It proves that concentration on the subject matter gets distracted and the absorption capacity drastically decreased when a person switches to a hyper link. Another study says that digital culture effects human race in bringing down the attention abilities. When you spend more time on computers and video games, people tend to pay low attention to other things which are around. It also brings in lower empathetic approach towards peers (PORTA, M., 2007). People spending more time on computer screens starts visualizing things in squares. This was a study conducted for 1800 people when they spend 4 hours on video gaming, started imagining things in square boxes as if the computer monitors (GREGOIRE, D., 2005). A group of researchers call computers and technology are hazardous to human race as it brings down the natural abiity of human brain to logically think. People depend on computers for everything and they are reluctant to use the inbuilt logic in them. Multi-tasking will decrease the quality of performance. When studies conducted on teenagers, who use, face book, twitter and mobile at the same time, their performance in other fields impaired. There is an evidential study conducted and proven their point. Conclusion As human race is constantly in search of new technologies and developments, it has both side effects on the quality and quantity of life. Some technologies in medical science made human life to fight with deadly diseases and on the other hand, computers, internet and other electronic gadgets given adverse effect on human life. In some cases the computers are very informative and increased the brain activity and in some cases , it created decreased attention for other things. The human relations are build now a days around digital technology and is exposed to lot of radiation which is even a threat to global warming. The usage of computers in human life has been for decades now and is instrumental in changing the life style. The learning process, analysis capabilities, information changed the way people used to perform earlier. On the other hand, computers created a dependency of human life on them which decreased the usage of brain capabilities. Some researchers say computers has brought distance between human relations and society. Finally this is all about the way one takes up a challenge and technology, how best one can optimize the utilization of technology. In this era, we cannot just think of a world with no internet. It has become a part of human life which connects the world into a global village. The studies should bring new technologies whith less or no damage to the human life. References: Anonymous2006, May 08. Games for Health Holds One-Day Event at USC During E3 Expo Week; Conference to Explore Emerging Use of Videogames and Game Technologies in Health and Healthcare. Business Wire, 1. DANG, C.C., 2009.Dynamic user experience of information technology innovations: A self-regulatory perspective, Michigan State University. ESCARDBUL, J., MORA, T. and VILLARROYA, A., 2013. Peer effects on youth screen media consumption in Catalonia (Spain).Journal of Cultural Economics,37(2), pp. 185-201. GOLDWATER, J. and HARRIS, Y., 2011. Using Technology to Enhance the Aging Experience: A Market Analysis of Existing Technologies.Ageing International,36(1), pp. 5-28. GREGOIRE, D., 2005.Opportunity acknowledgement as a cognitive process of pattern recognition and structural alignment, University of Colorado at Boulder. PORTA, M., 2007. Human-Computer input and output techniques: an analysis of current research and promising applications.The Artificial Intelligence Review,28(3), pp. 197-226

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